Crew Capacity Use the mouse to control the helicopter smoothly. Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. Type By this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Limit the speed of an AI-driven vehicle or AI person to given value. Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. To do so, you can create your own templates in the scenario config file. Multiply by 3.6 to get KM/H. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! Thank you for help. Top speed AAF Press J to jump to the feed. Good night! Tandem HEAT explosive charge. enemy The driver can operate the vehicle, turn the lights on and off, and blow the horn. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. 200+ km/h. Seats #4 [ESD]Calibre May 9, 2017 @ 2:51am The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). Momentum, suspension and gravity all play a much bigger I can change the price, carry limit, but don't find the speed option. This item will only be visible to you, admins, and anyone marked as a creator. Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. Espaol - Latinoamrica (Spanish - Latin America). (*) Reductions only apply to the explosive component of the munition i.e. This platform update is free for all owners of Arma 3. Variants If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. . I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. VEHICLE IS ALWAYS AN OPTION. Maintaining a constant speed up till now is annoying at best. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna You cannot go prone with a launcher. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. In short, vehicles now have a bunch of animation and texture sources you can play with. edit: Sorry havent looked in the comments that you already found it. The mod works for all vehicles that use tank, car or boat physic modelling. ARMA 3 is processor clock dependent first (both client- and server-side). It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A But what is the best way to do it relative to the direction the vehicle is facing? ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. Climbing with the highway gear now is painfully slow getting up an off-road incline. While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. Games. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Multiply by 3.6 to get KM/H. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. Arma is a very CPU-intensive game, much affected by processor single core performance. Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. I was curious about how fast a player could run forward in a single direction. Texas General Knowledge CDL Practice Test. Promotional screenshot released during the pre-Alpha. I can open it with notepad++ but it is crypted (a lot of unknew characteres). A guide to graphics settings vs frame rate for Arma 3 in 2021. Articles containing unused/removed content. In jets I use 1200 DPI. It's not as indepth as your solution but it is there. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). For those The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. Valve Corporation. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. All trademarks are property of their respective owners in the US and other countries. I didn't find any mod with a nice speedboat and the Arma's original is too slow. The fuel tank can resist up to 100 points of damage before it ruptures. What would be the point of using gears if the vehicle accelerates the same? However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. Running the game at 4x speed shows that unarmed sprinting gives these values. Everything about the ARMA game series by Bohemia Interactive on reddit! Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Armed Assault Wiki is a FANDOM Games Community. All four of the Strider's wheels are able to resist just 250 points of damage. By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. Mousewheel up= +10kph Mousewheel down= -10kph. So the question that i have is a two-parter: 1. The rest tend to flicker & will be ignored. Powered by Invision Community. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? role in Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. It's measured in meters-per-second. 4000 mass 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. The engine can survive up to 100 points of damage. The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. Striders have base armour values of 200. and the 2 civ boats pleases. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. I can't find the PBO of the original Arma 3 vehicles. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. Press J to jump to the feed. enhancing the vehicular experience of Arma 3. Use the rudder [Q] and [E] to rotate left/right. All rights reserved. Info This script was used to get speeds. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Once all these conditions are met you can enlist fighters to your cause. Damage upon the turret will not be shared with the Strider's main "health" pool. Valve Corporation. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. Or do u knew some tutorial that have a step by step to do that, please? Could anyone help me with 2 things please: Can only be applied via script or using the Virtual Garage. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. Maybe Its still there. Multiply by 3.6 for km/h. Armed with working periscopes, Just like with the stance system for infantry. tl;dr Max forward sprint speed for each type.