Specifically, by going to the "Forgotten Hill: Museum & Library". Use the flute, tambourine, music score, and mandolin on the cherubs. All rights reserved. We continue the saga of Mr. Larson as he continues his quest for the truth, returning to the cursed place where reality exceeds nightmares. Feeding the figures in the room directly to the left in the order specified opens the right side of the display stand. Exiting the room and venturing to the right, we open the door with the reef symbol above it. From left to right, it's the first, fourth, second, third, fifth rows. Place the pumpkin, shirt, tentacles, arm, and hat on the cross in the background. Pan right and read the poster on the right for, Take the Sea Mysteries map from shark tooth skeleton for. Retreating to the far left of the hall, we can use our camera on the crane drawing to expose the order of the symbols via how far the candle has burned. Beating her in all three rounds sends her back to hell with the Captain and the Doctor. Placing the sheet over another statue again gives us the solution to the projector puzzle. Returning to the owl room, we can place the wing from our inventory on the owl. Clicking a sword will rotate the sword it's pointing at. If you believe your item has been removed by mistake, please contact, This item is incompatible with Forgotten Hill Disillusion. Use the first electrical panel and redirect power to the second panel. On this floor, we can see a table with a book to the left of the elevator. Placing to diapositive in the lightbulb projector in the center of the room causes another puzzle solution to be revealed for later, which we take a photo of. Exiting the owl room and returning to the janitor's closet, we can use the gloves to remove the lightbulb. Using our hammer repeatedly reveals a heart emblem and a paper revealing how to unlock the right desk drawer in the office. Switching back again reveals stands to place cards into. There are now; If you are unable to Pick up your items during the scheduled pick-up times, do Not bid. Opening the safe presents us with a spade emblem and a large pair of scissors. Checking the portrait of The Puppeteer allows us to obtain the solution to the final office puzzle (how to position the swords on the display above the desk). The piece of paper shows the correct sequence. When arranging the projector properly is done, the bottom right cabinet opening disappears, giving us a silver key and a flute. Moving to the inner left room, we use our scissors to cut the ropes binding the four living nynchkuddys to posts. Solving it gives us our answer to the second puzzle in the figure room. Retreating to the hall and heading all the way right once more, we enter the fossil room again. Sixteenth nynchkuddy freed! After inputting the symbol properly into the projecto, the last section of cabinet opens. But, despite our best efforts, the button does not work. We can now revisit the power room and pour the paste into our generator which causes it to be powered up. Pulling the cord once more, the elevator comes back into view. Pan right to the very end. Moving right yet again, we meet Jonah (briefly flashinghis true form). All trademarks are property of their respective owners in the US and other countries. Reentering the "Sculptural Arts" hall, we return to the monster room. At that horrifying realization, we go to the reef room to solve the puzzle of where to move the fish. Use the bucket to collect some of the liquid dripping from the plant and get. Pan left and remove the curtain to a second aquarium with a crab and a key. The answers should be: II, spider (middle picture), II I, I. ! Using the key, we open the door within and venture further inwards, now face to face with "The Sincere Cheater" statue. Switch to the light dimension and enter the librarians study through the door on the left. ! Zoom in on the four dials to see they're coloured. Rearrange the coloured wires above the jellyfish tank so it's the same as the bulbs earlier. Round 3: move right down, move right, move right down, move down, shield up. He challenges us to three final rounds of "The Devil's Game". Take the. Returning to left end of the hall, we use the saw on the wooden shark teeth to obtain stakes. Click on the owl and it moves its wings in a sequence: down/down, up/up, up/middle, middle/down. Pan right and open fish door. Going into the tool room by using our device briefly and flickering between realities, we can obtain knowledge for how to solve a puzzle and another article about more children kidnapped. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Captain Adam Drake. Forgotten Hill Disillusion: The Library is a high quality game that works in all major modern web browsers. He gives us a coin in thanks as it's all he has. We can only take three at a time, and they must be returned if we are to take others. Moving right to the pillar between the projector room and the monster room, we place the head firmly onto it, causing a hidden compartment to open. Doing such caused the victims do sing or play instruments for him without being able to stop due to muscle stimulation and literally died by making music. Heading right into the owl room, we add the gears to the mechanical owl and interact with it. Face the bottom fish away from the octopus and the top two left. Inside is a statue whose placard says "I See You". We enter the exhibit and obtain the exhibit map from the shark jaws on display. Zoom in on the puzzle on the wall. Upon conclusion, we get an axe and use it immediately to obtain a human fetus from the tank on the left of the room. There's nothing to do in the first room with the blue fish. Don't warn me again for Forgotten Hill Disillusion View Page Cancel Inside is none other than Gustav, donning stockings and a tutu with hammer in hand. Move the gears with the buttons on the sides and the button on the gear to confirm. When done with correctly arranging the symbols, a key is revealed. Take the, Pan right and give the Jonah the glass of wine. Fourth nynchkuddy freed! Placing the score on the stand causes "Danse Macabre" to play through the speakers of the room (and throughout the halls of this section). Zoom in on the five-digit code. Follow all the 'correct' doors. Using the key in the display room brings out a picture frame with help for a puzzle later. Beating him in all three rounds sends him back to hell with the others. Proceeding to the first room on the right, we open the left door with the book symboland step inside, revealing rows of bookcases lining the two rooms within. Insect: Use sweetener and click the insect without killing it first. Flickering back to the true reality, we return to the owl room and chop the skeleton's head off with the axe, collecting the skull. Able to see the scroll's true version, we learn that Abigail was a serial killer who adorned her clothing in bird skulls. You need to sign in or create an account to do that. Repeat the sequence on the panels themselves: lower right, upper right, upper left, lower left, upper left, upper right, lower left, lower left. Referencing the poster above its head, we use our camera to navigate the maze by heading in the true direction. The solution is to plug the left/middle four. We take the "pear" with us into the hall and place it under the bird cage as bait. Use the piece of paper on the slot at the top. Like before, it moves its wings in a sequence: down/up, up/down, middle/down, down/middle. Entering the exhibit we are immediately greeted by the statue of a seated woman holding a tablet on the bottom left, a poster above that statue, a door with a guitar symbol above it, and an Aztec statue on the table to the right of the door. ! Take the five, Use the camera on the statue in this room to see five slots that, Use the new card on the corresponding projector in the projector room to open a panel with a. Pan right twice and use the key to unlock the door on the left which leads to the child statue room. Moving right down the hall, we enter the fish room and come across our caged friend. Trying the room directly to the right with a fish symbol above it, Adam immediately greets us (his true form briefly flashing) asking if we have any fish before slamming the door in our face upon realizing we're fishless. After they were bled and skinned, he would cook and devour them. Going into the "Sea Mysteries" wing, we venture into the jellyfish room. Changing to the true reality reveals that there is a doorway in between those lines we just need the code to solve it. Forgotten Hill: Wardrobe 3. Pan right (two doors + skull painting) and note the arrangement of the eyebrows on the skulls. After putting the artifacts in their proper places, the mirror moves and a new clover-ended key is ours for the taking. In the bottom left corner of the room is one more shark tooth. Now we can take the key from his belt. Going to the room to the left of the bowl of blood, we use the key to free the 8 nynchkuddys from their shackles. ! Press: yellow, green, green, red, red, red. We now have a sickle. Round 2: move right down, shield up right, move right, shield up right, shield left, shield down down left. Exiting the room and heading right, we head to the skeletons in the hall. In Zwang to Plektron up your won . Enter the room on the left. Return to the light dimension and enter the janitor closet. Look at the bubbles: large, small, small, large, small. Forgotten Hill: Disillusion The Library . Take it down to Floor -1. ! Give him the bottle of water. Choose the fish shown in the hint with the top button (should need to press twice) then press the bottom button three times. As he exits, he confidently declares that he'll be able to stop Ruth. We add new games every day and only the best games! But we can ring the bell on the left side of the room to cause a chicken leg to appear under the cloche on the stove itself. Also, I'll call the two dimensions light and dark. No link dropping, no domains as names; do not spam, and do not advertise! It's more or less: rectangle, triangle, vertical circle, cross, horizontal circle, flat line. Recreate the piece of paper using the projectors: Switch to the dark dimension and input the code we snapped earlier. When touched, each produces a note. Switch to the light dimension and collect sap with the bottle for. Eventually the last jug breaks. Forgotten Hill by FMstudios, a first-person point and click horror series centered on discovering the secrets of a disturbing town, debuts its fourth main installment. Input temperature: 120; time: 90; mode: third one. Successfully beating it causes the creature inside to die and blood to bubble from inside the vessel, unable to be interacted with further. Exiting the room, we immediately give the fish to the Captain, who states that he was starving to death and proceeds to go cook it. However, Mr. Larson notes that trying to take it with bare hands would be a poor idea. Start clockwise and make four slots green, then anti-clockwise until an additional six slots are green (so ten total now), clockwise for six more, anti-clockwise for four more, and clockwise for the last four. Official Walkthrough - Forgotten Hill Disillusion: The Library Forgotten Hill 11.3K subscribers Subscribe 1.3K Share 245K views 3 years ago Part one of Forgotten Hill Disillusion. Play Forgotten Hill Disillusion: The Library, Forgotten Hill Disillusion: The Library (Android, Android Tablet), Forgotten Hill Disillusion: The Library (iPhone, iPod Touch, iPad). We give the caged creature water and it gives us a tooth in exchange, pleading with us to get more water as it is still so thirsty. Trying the "Sea Mysteries" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. It should be a skeleton when looked at from under the lens. I head into the Forgotten Hill Museum & Library. Mr. Larson can free all of the nynchkuddys, open the double doors via crowbar, return the crowbar to the stand (as to get an achievment for "not stealing"), and leave with them all. We're missing something, though, so we leave. Changing to the false reality again, we use the garden scissors to sever the pumpkin from its vine and stuff it into our inventory. Now it's our turn to send her back to hell. Back to the music room, we insert the green card into its corresponding stand and get a heart. Be warned, freeing all of the nynchkuddys is a tedious undertaking. Immediately inside we see a sort of angler fish who, when interacted with, moves around seemingly randomly. Switch back to the dark dimension and place the skull on the plant that leaked sap in light dimension. Taking a photo for reference, we reenter the projector room. How was he here with us now? Inside is the Captain, a tentacle faced beast. Walking back down the hall all the way to the right, we place the map on the angler fish's tank. Also note the colour of the symbols: red, grey, green, yellow, blue. Enter the door to the music (guitar) exhibit. The end of the scroll states that Gustav had been shot to death years ago after a rapid trial. Forgotten Hill: Wardrobe 2. Play the bone xylophone according to the jellyfish colour sequence: blue, red, yellow, green. Exit and pan all the way right to the ticket room. JayIsGames.com is a leading Flash and Online game review site. Zoom in on the dials. He tells you: "The fish next to the octopus run away from it. This book, entitled "Forgotten Hill Museum Sculpture Collection", gives us information on all of the sculptures we've seen thus far and those we've yet to see. The demo version available on Steam (which is free) only contains the introduction and "The Library" wing. Speaking to the one at the table, it informs us that it is too weak to move due to hunger and wants something to eat. Return to the librarians study (room with the desk code and six symbol cupboard). But what could it be after all that trouble? Press the buttons to hammer the eye sticking out from the jug. Their order will be used in the jellyfish room momentarily. It moves its wings in a pattern, giving us an answer as to how we're supposed to position the arms of the cross at the right end of the hall. Round 2: shield left left, shield left left down down, shield left left up up, shield left left up up up, shield left left down down down, Round 3: move left, shield down, shield right up, shield right, shield left. Going into the door to the left of the cross, we see Abigail (her true form also briefly flashing). Should look like this: Double check power is being directed to the hammer symbol. This game takes place a year after the events of Forgotten Hill: First Steps. Use the scissors on the pocket and take the. Feed the heart to the lizard, get, Repeat one final time. Heading back into the hall, we travel to the left end of the hall and head inside the music room, placing the mandolin in the rightmost statue's hands. On the desk underneath a portrait of The Puppeteer is a map revealing the layout of the library. Re-examining the "Amazing Creatures" book, we read that the beetle, once ingested, causes a predator to explode. Venturing all the way to the right of the hall, we use the camera below the geisha painting to reveal an "X" on the wall. When finished, its terrifying visage it spooks the horned ravens, causing them to leave behind a socket wrench. Hidden behind the machine is, get this, yet another shark tooth. On the poster above the table is a pistol, ready for the taking. Switch to the dark dimension to reveal a symbol telling you to swap the sun and moon. Forgotten Hill Disillusion: Flora and Fauna. Talk to Jonah Thompson for the final round of The Devil's Game. Completing it grants us a pearl that can be returned to the clam, opening the safe and revealing a key. Use the pincers to cut the chain locking the power room and head inside. When successful, the wood panel disappears and we collect a crowbar. Returning to the insect room, we use the filled bucket as a weight, allowing us to access another gear. Pan right twice and enter the lizard room. Once again, we exit the wing and go to the "Lost and Found". Return to the room where Jonah Thompson sat and use the key to unlock the door and go inside. Use the wine on the glass on the table. The solution is simple: click each eye once in any order. Zoom in on the bug on the wall spray the sweetener on the wall. Overview; Cheats & Hints; Questions; Videos; Developer: Fm-studio; Publisher: Fm-studio . We enter the "Flora and Fauna" wing and immediately stop. Valve Corporation. Switch back to the dark dimension and go to Abigails (the bird lady) room. Place the key in the hole and zoom in on the owl. Do you want to have the best experience of this visit? Please see the. Going right reveals a second room for this section and a particularly curious bookshelf. ZU VERKAUFEN! Specifically another shark tooth, a bottle with water, a puzzle hint, and a book entitled "Creatures of The Deep". Exit and return to the shark tooth skeleton. Unfortunately, the key is attatched to a sea snail and as long as it is alive, we cannot obtain the key. Returning to the practice room, we feed the mushrooms to the student who states his pain is easing. If not understood before now, this makes it clear to us that all of the missing children's cases are due to the need for more nynchkuddys by the museum staff. Now the solution to the other skeleton is visible! More than a century ago, during the late nineteenth-century globalization process, Christians seemed to flourish in the Middle East, becoming major agents of Arab nationalism and playing a significant role in the building of modernity in most of the Arab Middle East. Input the bubble sequence with the green buttons: bottom, top, top, bottom, top. Jonah falls asleep and we can finally nab the cog from under his hand (which we add to our pocket watch) andthe finalmissing book. Getting our code, we take it to what we thought was the angel statue, inserting it into the panel above. We enter the exhibit, quickly finding we are unable to exit. Back in the owl room, we have the solution to the safe immediately to the left of the mechanical owl with us on our camera. After that, we splash the urine onto the center of the shelf before flicking back to the false reality to move the projector over the shelf and turn it on via the button. Remember the orientation of the four triangles. It is only visible to you. Take the. Mr. Larson can free a handful of nynchkuddys, open the double doors via crowbar, and leave the rest behind. Time to see what else this camera can do. Three years ago, the paid game Forgotten Hill Disillusion was released as the fourth chapter of the main Forgotten Hill story (available on Steam).Two years ago, FM Studio released the first chapter of the game for free, and now we've got the second. Leaving the room and going into the insect room, we can use the puzzle solution paper to tell us the button sequence. Using the saw on stocks allows it to escape, thanking us. Now we can input our buttons into their designated sections, which causes a door to be lowered from the ceiling. Inside we're reminded that the power's out and we can't access anything within. So move the arms to a down/up position, pull the rope, move the arms to the up/down position, pull the rope, etc. crabapple vs cherry tree / a thunderstorm is a connection between what two spheres / a thunderstorm is a connection between what two spheres Rearrange the dials according to the owl's wings. Doing such ejects a card from below the sculpture, which can be added to it's proper place in the projector room. This fills him with regret and a feeling of cowardice that he did not free the nynchkuddys. Go to the aquarium where the crab had a key and we drilled a hole in the tank. Exiting to the hall of other exhibits, we try accessing the door to the exhibit only to be stopped by the man previously working the ticket booth, now in full security guard uniform. I assume you know your way around the museum by now, so I'll be brief. Click the dials in the order the jellyfish were shocked: blue, yellow, red, green, red, blue, yellow. Use the camera on his coat pocket to see a diamond. Use the eye on the lizard's eye slot. Behind the book is the final cog for the diverter. Welcome to Lost & Found. Retrieving another chicken leg and giving it to the nynchkuddy gives it the strength to get up. The prisoner trapped inside the right fish wants a drink. When it attempts to eat the chicken, the painting behind it laughs mischieviously and the food disappears. I don't think I could have completed the game without it. Forgotten Hill Disillusion | PC Horror Puzzle Game | Library Walkthrough. I was able to solve most of the puzzles myself, but some were too tricky or I didn't think them through. Going into the room right of the plants (still in the flower room), we flash back to the true reality and acknowledge the puzzle solution at the bottom of the table for future use. Jonah waits inside, now with an insect head. Using the paper clue from the child statue, we arrange the books in order, revealing a hidden passage! Heading left to the end of the hall, we open the door with the beetle symbol above it. JayIsGames offers a free online experience with the best free online games. She leaves to "get it ready", allowing us to take the cog and place it alongside the other within our pocket watch. Zoom in on the insect puzzle. Ignoring the sound, we examine the "Amazing Plants" book briefly before moving right inside this section where we can see two chains with rings at the end. Going all the way to the right, we see a cross between two doors. After putting back our saw, we take the sickle, the knife, and the bronze key with a large circular ring. February 13, 2023. this one works. The fish above the octopus run portside.". A bookcase is in the dead center of the room and, examining the book "The Incredible Inventions of Mr. Clockwork", we learn that what was previously thought to be a pocket watch is actually something called a "Spectrum Diverter". Open the stopwatch in your inventory and use the gear on it. Accessing our camera, we can take a picture of the woman statue's true form, revealing symbols inscribed into her tablet. Returning to the fish room, we give another bottle of water to the creature who gives us a hint for a future puzzle. Taking our axe once more, we chop off the arm from where it was growing. Slide the projector along the top of the screen to the right side. Inside the tools room, we can now press the buttons in the proper sequence. Using our sap on the vines above the cage, we grow a plant fetus. Let him hit you twice more. As those familiar with the series will know, taking any action in Forgotten Hill is a convoluted process. Enter the other door to the janitor's closet. Use your camera to look at the new dials to see they're coloured and point up. Interacting with the nynchkuddy hiding under the carpet, it tells us that it can't leave due to being watched through the painting. challenge your brain by solving more than 60 original puzzles and riddles. The recent Arab rebellions have underscored the rapid decline of the Christian population in the Middle East. Using the camera once more, we reveal a color sequence on the insect drawings. Placing it in the leftmost frame, we can use the spectrum diverter again, allowing us to obtain a newly visible yellow card from below the frame. Pan left to the large statue blocking the door. Taking both into the owl room and further into the side room, we put both fetuses onto scales and now have access to a key and a paper with puzzle solution. Use the camera to snap the code in the cabinet that opens. October 2, 2021. well the things were not how i was waiting but the game was good, wanted put poison in the wine, the flea was funny, i wanted put the killer flea in that . Using the photo, we can properly arrange the previously hidden symbols in order. The passage leads to a hidden room with a gallery of the town's founders, Jonah, a girl, a patient we met in the Colonel's Clinic, andthe Colonel and the Puppeteer without their masks as children. Place the mouse trap besides the mouse hole. Heading left, we see the room with frames inside. Enter the projector room and use both cards on the remaining projectors. Its a fish with its mouth open and III. Returning the bird to Abigail, she gives us a key as a reward. Flipping them correctly opens part of the central safe, revealing a bone. Read the poster on the right for. Where the hungry man sat in the Library - coffin child, Outside the owl room in Flora & Fauna - hanged child, Janitor's closet in Sea Mysteries - drowned child, Outside the music room in Sculptural Arts - puppet child. Returning to the hall, we go to the far left once more and use it to cover the face of the Aztec statue that the seated woman is terrified of.